package com.diors.game.engine.arpg.skill.effect;

import com.diors.game.engine.arpg.fight.FightEngine;
import com.diors.game.engine.arpg.object.AbstractObject;
import com.diors.game.engine.arpg.skill.model.SkillEffectModel;

/**
 * 治愈效果
 * @author	darren.ouyang <ouyang.darren@gmail.com>
 * @date	2013年12月3日
 * @version 1.0
 * @copyright Copyright (c) 2013, darren.ouyang
 */
public class HealEffect extends AbstractEffect
{

	@Override
	protected void castImpl(AbstractObject attack, AbstractObject target, SkillEffectModel model) 
	{
		
		FightEngine.AddHpMp(0, 0);
	}

}
